By completing a quest you can earn the title of Master if you are SM1 or above and players lower than that can request to be a disciple. As a class5 Master (the starting point) you can have two disciples. Quests to advance in class are currently bugged, but you can add one more disciple / class of mastership.
As long as both master and disciple are on, they have a series of benefits: disciples get a hp/ve/dmg/ck dmg buff that increases as they grind; the combined kills of master and disciples are counted and reaching a certain amount increases blood count growth; the xp from every 50th killed mob is randomly multiplied; the disciple produces contribution points which can be spend on various M&D items at dedicated NPCs.
That much for the "technical" part of it. Now on to the rambling.
The way I see it and like to believe it was intended, the M&D system was a good way to help lower levels get some advice from veteran players. A master is supposed to be able to guide a disciple's steps in the game. Personally, I think SM1 is too low in the game to be a master, given that the current level cap is PS1. Second role would've been more appropriate.
Secondly, what I see now I people competing for disciples, active ones that can produce contribution points so the masters can buy nice stuff. I know there are quite some out there helping their disciples along... but when I see someone sending a lower level at some weird point of the map to solve a quest and then asking for disciples two minutes later, I can't help but shake my head...
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