Friday, 18 February 2011

Healers new skill

It's just the translation, nothing on servers yet. Here's the line:

Dog-Beating Formation-Explosion (Phy)
Dog-Beating Formation-Explosion (Chi)
Dog-Beating Formation-Shackles
Dog-Beating Formation-Crushing
Dog-Beating Formation-Crushing (Adv)
Dog-Beating Formation-Wounding
Dog-Beating Formation-Yin
Dog-Beating Formation-Yang
Dog-Beating Formation-Soul
Dog-Beating Formation-Body
Dog-Beating Formation-Darkness
Dog-Beating Formation-Martial Arts
Dog-Beating Formation-Poison
Dog-Beating Formation-Restraint
Dog-Beating Formation-Confusion
Dog-Beating Formation-Enchantment
Dog-Beating Formation-Bleeding
Enchanting Formation-Explosion (Phy)
Enchanting Formation-Explosion (Chi)
Enchanting Formation-Shackles
Enchanting Formation-Crushing
Enchanting Formation-Crushing (Adv)
Enchanting Formation-Wounding
Enchanting Formation-Yin
Enchanting Formation-Yang
Enchanting Formation-Soul
Enchanting Formation-Body
Enchanting Formation-Darkness
Enchanting Formation-Martial Arts
Enchanting Formation-Poison
Enchanting Formation-Restraint
Enchanting Formation-Confusion
Enchanting Formation-Enchantment
Enchanting Formation-Bleeding
Luohan Formation-Explosion (Phy)
Luohan Formation-Explosion (Chi)
Luohan Formation-Shackles
Luohan Formation-Crushing
Luohan Formation-Crushing (Adv)
Luohan Formation-Wounding
Luohan Formation-Yin
Luohan Formation-Yang
Luohan Formation-Soul
Luohan Formation-Body
Luohan Formation-Darkness
Luohan Formation-Martial Arts
Luohan Formation-Poison
Luohan Formation-Restraint
Luohan Formation-Confusion
Luohan Formation-Enchantment
Luohan Formation-Bleeding
Wolf Tooth Formation-Explosion (Phy)
Wolf Tooth Formation-Explosion (Chi)
Wolf Tooth Formation-Shackles
Wolf Tooth Formation-Crushing
Wolf Tooth Formation-Crushing (Adv)
Wolf Tooth Formation-Wounding
Wolf Tooth Formation-Yin
Wolf Tooth Formation-Yang
Wolf Tooth Formation-Soul
Wolf Tooth Formation-Body
Wolf Tooth Formation-Darkness
Wolf Tooth Formation-Martial Arts
Wolf Tooth Formation-Poison
Wolf Tooth Formation-Restraint
Wolf Tooth Formation-Confusion
Wolf Tooth Formation-Enchantment
Wolf Tooth Formation-Bleeding
Transience-Explosion (Phy)
Transience-Explosion (Chi)
Transience-Shackles
Transience-Crushing
Transience-Crushing (Adv)
Transience-Wounding
Transience-Yin
Transience-Yang
Transience-Soul
Transience-Body
Transience-Darkness
Transience-Martial Arts
Transience-Poison
Transience-Restraint
Transience-Confusion
Transience-Enchantment
Transience-Bleeding
Heavenly Demonic Formation-Explosion (Phy)
Heavenly Demonic Formation-Explosion (Chi)
Heavenly Demonic Formation-Shackles
Heavenly Demonic Formation-Crushing
Heavenly Demonic Formation-Crushing (Adv)
Heavenly Demonic Formation-Wounding
Heavenly Demonic Formation-Yin
Heavenly Demonic Formation-Yang
Heavenly Demonic Formation-Soul
Heavenly Demonic Formation-Body
Heavenly Demonic Formation-Darkness
Heavenly Demonic Formation-Martial Arts
Heavenly Demonic Formation-Poison
Heavenly Demonic Formation-Restraint
Heavenly Demonic Formation-Confusion
Heavenly Demonic Formation-Enchantment
Heavenly Demonic Formation-Bleeding
Heavenly Demonic Formation-Confusion
Encouragement
Dodge-Physical
Dodge-Chi Kung
Courage-Physical
Courage-Chi Kung
Courage (Adv)-Physical
Courage (Adv)-Chi Kung
Blood Drain
Chi Drain
Targeting
Suicide
Forced Explosion


Here i guess are the explanations for each kill. Those were in the same line, so i guess the wholes skills are above.


Detonates a formation to do physical damage.
Detonates a formation to do Chi Kung damage.
Detonates a formation to shackle the target.
Detonates a formation to make the target attack slowly.
Detonates a formation to weaken the target's defense.
Detonates a formation to cause internal/external wound.
Detonates a formation to inflict Yin-type damage.
Detonates a formation to inflict Yang-type damage.
Detonates a formation to inflict Soul-type damage.
Detonates a formation to inflict Body-type damage.
Detonates a formation to blind the target.
Activates a formation to raise the party members' dodge.
Activates a formation to scatter the target's Vital Energy.
Activates a formation to lower the target's movement speed.
Activates a formation to confuse the target.
Activates a formation to distract the monsters.
Activates a formation to continually decrease the target's Health.
Detonates a formation to do physical damage.
Detonates a formation to do Chi Kung damage.
Detonates a formation to shackle the target.
Detonates a formation to make the target attack slowly.
Detonates a formation to weaken the target's defense.
Detonates a formation to cause internal/external wound.
Detonates a formation to inflict Yin-type damage.
Detonates a formation to inflict Yang-type damage.
Detonates a formation to inflict Soul-type damage.
Detonates a formation to inflict Body-type damage.
Detonates a formation to blind the target.
Activates a formation to raise the party members' dodge.
Activates a formation to scatter the target's Vital Energy.
Activates a formation to lower the target's movement speed.
Activates a formation to confuse the target.
Activates a formation to distract the monsters.
Activates a formation to continually decrease the target's Health.
Detonates a formation to do physical damage.
Detonates a formation to do Chi Kung damage.
Detonates a formation to shackle the target.
Detonates a formation to make the target attack slowly.
Detonates a formation to weaken the target's defense.
Detonates a formation to cause internal/external wound.
Detonates a formation to inflict Yin-type damage.
Detonates a formation to inflict Yang-type damage.
Detonates a formation to inflict Soul-type damage.
Detonates a formation to inflict Body-type damage.
Detonates a formation to blind the target.
Activates a formation to raise the party members' dodge.
Activates a formation to scatter the target's Vital Energy.
Activates a formation to lower the target's movement speed.
Activates a formation to confuse the target.
Activates a formation to distract the monsters.
Activates a formation to continually decrease the target's Health.
Detonates a formation to do physical damage.
Detonates a formation to do Chi Kung damage.
Detonates a formation to shackle the target.
Detonates a formation to make the target attack slowly.
Detonates a formation to weaken the target's defense.
Detonates a formation to cause internal/external wound.
Detonates a formation to inflict Yin-type damage.
Detonates a formation to inflict Yang-type damage.
Detonates a formation to inflict Soul-type damage.
Detonates a formation to inflict Body-type damage.
Detonates a formation to blind the target.
Activates a formation to raise the party members' dodge.
Activates a formation to scatter the target's Vital Energy.
Activates a formation to lower the target's movement speed.
Activates a formation to confuse the target.
Activates a formation to distract the monsters.
Activates a formation to continually decrease the target's Health.
Detonates a formation to do physical damage.
Detonates a formation to do Chi Kung damage.
Detonates a formation to shackle the target.
Detonates a formation to make the target attack slowly.
Detonates a formation to weaken the target's defense.
Detonates a formation to cause internal/external wound.
Detonates a formation to inflict Yin-type damage.
Detonates a formation to inflict Yang-type damage.
Detonates a formation to inflict Soul-type damage.
Detonates a formation to inflict Body-type damage.
Detonates a formation to blind the target.
Activates a formation to raise the party members' dodge.
Activates a formation to scatter the target's Vital Energy.
Activates a formation to lower the target's movement speed.
Activates a formation to confuse the target.
Activates a formation to distract the monsters.
Activates a formation to continually decrease the target's Health.
Detonates a formation to do physical damage.
Detonates a formation to do Chi Kung damage.
Detonates a formation to shackle the target.
Detonates a formation to make the target attack slowly.
Detonates a formation to weaken the target's defense.
Detonates a formation to cause internal/external wound.
Detonates a formation to inflict Yin-type damage.
Detonates a formation to inflict Yang-type damage.
Detonates a formation to inflict Soul-type damage.
Detonates a formation to inflict Body-type damage.
Detonates a formation to blind the target.
Activates a formation to raise the party members' dodge.
Activates a formation to scatter the target's Vital Energy.
Activates a formation to lower the target's movement speed.
Activates a formation to confuse the target.
Activates a formation to distract the monsters.
Activates a formation to continually decrease the target's Health.
When joined in a party, it raises the accuracy of the party members.
When joined in a party, it raises the physical evasion of the party members.
When joined in a party, it raises the Chi Kung evasion of the party members.
When joined in a party, it does additional physical damage to certain monsters.
When joined in a party, it does additional Chi Kung damage to certain monsters.
When joined in a party, it cuts down the physical damage received from certain monsters.
When joined in a party, it cuts down the Chi Kung damage received from certain monsters.
When joined in a party, Blood Drain effect is given to the members.
When joined in a party, Chi Drain effect is given to the members.


Pretty long post, i know...Btw, it seems like most of them are 2nd role skills, nothing for beginners.

Friday, 4 February 2011

News, news, news...

I won't comment, just some quote from Hyperion's latest posts:


We are starting up the XP/Skill event today as opposed to tomorrow. This is due to my own personal preference, as I will be out of the office tomorrow I want to make sure that the event got started before I leave. XP and Skill xp will be doubled until Monday around noon (PST/10PM GMT). The GMs will be around working on the template PMs/tickets/reports and stuff so feel free to hit them up in IRC or via PM if you need something.
What I said was the GMs will be around, as I will not be. The template's cannot be delivered yet as we am waiting on the functions necessary to do so. Those functions for our tools are in QA now and should be ready next week, so the actual templates will likely start being distributed next week. Ill announce an actual ETA when I have one.

The Dev team is building the functions we need in batches, the batch we are testing has the needed functions for both template characters, and item/character editing functions.

The perma bans HAVE been happening for spammers and such...there is an additional function in this batch that will speed up the rate that bans can take affect though.

Friday, 28 January 2011

We are expanding

It's been long since we've updated this blog, but we were waiting for big news. Except levelling and getting epis, which is something we do on a daily basis, there was not much newsworthy.

Well, after getting used to our templates, after equipping them as much as we could, after levelling them a bit, trying to rebuild what we had before, seems that at last our gaming mood is up again.

Most of us also have black side characters. Since the dissolution of the Disconnected League on the G1 version, we were lacking a nice and friendly black league to host our characters. We already have a few ex-Disconnected members in the white league, and we are happy about it. But the question of "where to go" on the black side arose more often.

Some of our black characters have found temporary homes: my SF healer went to the Hungarian Fekete_Solymok Hero League. I have to say it was a short and pleasant experience, and I hope we can keep up the friendly terms further on. Li's SF was in another nice black league. But none of these leagues were Disconnected or Restless. So after careful consideration (almost lazy one), our very own Sloth fired the spark: we were going to create a black-side Restless league.

And so we had, and we are proud to announce the founding of the BlackAndFurry Hero League, lead by our burbing Sloth, currently composed of only the HD band (BlackAndFurry), the SF band (LadyKillers) and the BoT band (Splattt)

So old friends and leaguemates, although BlackAndFurry will probably never replace Restless, since our main and highest-level characters are on the white side, we are glad to host your black-side characters in a league with the same rules and same atmosphere as Restless, and we are glad to any addition of friendly players to that part of our little community.

After all, we stay fuzzy, fluffy and furry no matter what side we're playing on. And the black one has cookies, not nuts :)


Friday, 17 December 2010

Template characters

Well, after a long awaited "soon", the template characters are implemented. I'll make this post brief, with the info I have until now.
I have only claimed Mastara, my previously SM11 healer who has miraculously turned into a GB12 healer. Ar is still waiting until I figure out what to do about epis and gear.

UPS:

- level 1-3 ND elixirs
- all the skills at ch10, including second role skills on characters that have not reached second role
- GK/BK relics
- +5 dagger and bracers
- perfect nuggets
- some clothes. I have 100 def pants (CC), 3% crit jacket, 10% all resistance hat, 100dmg and CK dmg wbs, 10% speed boots.
- 2kk gold
- you get your 3 free restats in hefei again.
- the skills that have been left out (see below) can be obtained through the clan base trainers.

DOWNS (hang on, this is gonna be a long list)

- Your character has face number one, no matter what it looked like before, and hairdo number one.
- if you didn't move your stuff into the inventory, your entire inventory is erased.
- unless high level enough, no epithets whatsoever. There are people with [unsealed]Conqueror of North Sea running around, but other than that, i saw KS at awkward zombies in Hefei. So for people above FC10 - no Shen Mo. Enjoy.
- 0 (yes, zero) karma. So you better do the Bloody flowers quest if you want to wear at least the GK relics
- you have the nuggets, but the weapons are not slotted.
- some high levels got the SM clothing set. Useless in LD/Icy
- your RTD quests appear as completed, but the quest rewards are not on your character. So better save up your clan relics if you have them, or your 2nd role clothes if you got there, you're not getting them now.
- your RTE and RTK quests need to be done again. It will not be easy getting those low-level drops.
- BP is a mess. SM nukers with ch10 aoe and BS buffs are NOT a desired sideffect.
- LE: BlooM reports the warrior damage buff missing (Xuanxu Art of Earth)
- LE: Reported "unhandled exception" bugs on characters that were given with the wrong gender .
- the characters do have all the clan-specific skills, but don't have the clan base vaga skills they learned at the beginning. Now this might not be THAT bad, just mentioned for the obsessive-compulsive fellow players who like to have all their skills maxed. So yeah, we do have some skills to train until ch10 :)


Not yet decided how to rate it:

The word filter is off starting with this patch. People can now freely type "shaolin" and " power", but they are also free to type the non-scientific terms for sexual intercourse, reproductive organs, feces and so on. Since I believe in freedom of speech, well, this is not altogether bad. What is bad is the fact that the discovery was made during a roar that contained the uncensored version of the abovementioned terms (shaolin was one of the last words roared - i will not get into the analysis of how that person's mind worked).

The list is far from complete, since I am leaving I will kindly ask someone else with editing rights to add to the list.
Ar is currently on hold for reclaiming. I'm not happy about losing my ch11 all attributes buff, but I'm glad I won't have to level all the nukes and the reflect all the way to 10. Also the face thing bothers me greatly, since Ar is supposed to have the face she did.
And the character claim sheet ...claimed Ar is a Shaolin hybrid. Funny, for a female character.

So if you decide to claim your characters, strip 'em, and think well. You might get both pleasant and very unpleasant surprises.



Thursday, 16 December 2010

Something old, something new, something blue...

Kind of...since we will not have our old chars back, not even fresh new chars, but something between. That's why we will have something...blue.

We are getting a character that is close to the level of our old characters, with a package of equipment that is suitable for that level. It works out like this;

Level Ranges
1-80 = No Template character
81-100 = Level 96 Template Character
101-115 = Level 108 Template Character
116-128 = Level 120 Template Character
129-139 = Level 132 Template Character
140-150 = Level 144 Template Character
151-160 = Level 156 Template Character
161-172 = Level 168 Template Character
173-188 = Level 180 Template Character
189-200 = Level 192 Template Character


The package isn't decided yet. For me it will be a big LOL since i have claimed my CS10 warr as CS9 (i forgot i have made CS10 right before the end of Acclaim), so i'll get a CS1 char. It sucks.

There will be more things to be taken care of, a lot of questions w/o answers, so stay tunned to see what God Hyerion will give us. Speaking of..what are your expectation from now on?


Full link here: http://forums.gamersfirst.com/index.php?showtopic=108428

"Back from the dead" or "God help us"

Hyperion , Yesterday, 08:21 PM

Hey All!!

I'm back in the office after the long trip and meeting schedule. It's good to be back in the office again, although I still haven't fully unpacked or had enough time to readjust my internal schedule to PST. But anyway, here are some updates with nonspecific deadlines

Template Characters are coming very SOON! I will likely post up the full announcement tomorrow with all the details you will need to get the template characters applied to your accounts . We had several options with how to do the process, and we opted with the easiest option for the players that gives you the most ability to change/customize things on your end. I assume ill get a lot of questions about this, but don't be surprised if I defer to tomorrow's update. I need to get some files off my laptop, there are some funny things that people put into the character submission sheet that I wanted to share with you all.

Gameguard will be leaving us shortly. We will not be giving you details on what is replacing GG. This is for a few reasons, the most important being, that giving out details on hack mitigation gives the cheaters more information on how to find ways around it, and I would like several weeks/months of no hacking first before we start giving out details. On your end, it will not appear that there is any anti-hack program at all. This new suite of protections is designed to not affect your gameplay at all (unless you run cheats/hacks).

I am catching up on a lot of little stuff too, the network updates are going along at a decent speed, although there hasn't been enough progress on my 9D stuff that I would like. For instance, I am still waiting on tool access to begin events again from my end, but this should be coming either tomorrow/friday or early next week.

Ask questions, ill answer stuff in this thread throughout the day.

Saturday, 13 November 2010

State of things

Hyp's Post:

Look, I get that you all don't understand the complexity of the issues we have been seeing for the last 2 weeks. As a result, your dissatisfaction is justified and expected. If I were in your situation I would be upset too, although I probably wouldn't post about it on the forums because overt negativity doesn't solve anything IMO. But I digress...

The whole insult of being "like acclaim" is BORING to me now. It doesn't affect us like you think it does, its a boring, uncreative, easy insult that is spawned by weakness and ignorance. Acclaim was a publisher, and while I do not think they did a lot of things right, they were professionals and ran a successful business for many years, so they had more experience than the average player at game publishing. While you all think you "know better" in how to run an online game, you are wrong. You have no idea of the complexity of publishing online games, especially from Developers half a world away. But thats not the point either...

The point is that things are bad, and from your perspective we are not doing anything to fix the badness. I get where your coming from, because you are not as informed as we are about the situation. My team has been working 24/7 shifts for the last 2 weeks to isolate and fix the issues, you wouldn't know that because you are not here seeing what is going on. We have brought in additional and very expensive tech resources to expedite the fixes, we have teams all over the world (turkey, brazil, india, korea) and even some very serious Americans working to fix what is happening. So I am not upset/angry about this negativity, it is a natural and expected response from you guys given the situation from your perspective.

All we can say is what is in the announcements above, but the issues we have are much bigger than you know...ALL our games are having these issues, it is not just 9D...so take every issue you know about and multiply it by 5 (War Rock, KOL, Sword 2, General G1, 9D...etc...) and you can begin to see the scope of what we are dealing with.

What is good about all this, is that once we are "through the woods" we will be a MUCH better/faster/stronger company as a result. But you, as players, probably do not care about this, you want your fun NOW...because NOW is what concerns you. Well, the future concerns me more than NOW, and if what we are doing NOW makes the future better for the company then, from my perspective, we are doing the right thing. What we are doing we have to do, we did not ask for these issues, but we do have to react to them. 9Dragons is going to be with GamersFirst for a long time, a couple of weeks of crap is minute in the lifetime of the game, but only if the good weeks > bad weeks in the long run. So the objective is to accept the reality of the situation now, and make good decisions now that will set us up for big wins in the future.

That being said, I have no ETA for when we can get the maps back up, and events this weekend are probably not going to happen. Do I expect logins/revenue to be low this weekend? Yes, of course I do. I expect low revenue and logins until all this stuff is fixed in general. We will get everything working ASAP. Unfortunately ASAP is probably not fast enough for many of you. Will I attempt to make things better and make cool events when I am able to do so? Yes, of course I will. But you know that too...I think I have been pretty clear in my style...I like weekend events, I like making you all happy...it makes me happy to see positivity in the community.

Also, when maps are down in general they are usually back up in 5 minutes or less, what is happening now is unique, and once we get everything back up and moving again we will not have these problems. But until then, we have to power through the tough times to get to a place where we can start making progress again.